AI Insights · Timothy · October 2023
Top 5 Third Person Games on Android in Costa Rica Q3 2023
Explore the performance of the top 5 third-person games on the Android platform in Costa Rica during Q3 2023, including insights on their downloads, revenue, and active user trends.
During Q3 2023, the top 5 third-person games on the Android platform in Costa Rica showed varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance, based on data from Sensor Tower.
Free Fire: 7th Anniversary saw a peak in weekly revenue at around $19K during mid-July, followed by a gradual decline, ending the quarter with approximately $11.4K. Weekly downloads peaked at 10K in early July and gradually decreased to about 6K by the end of September. The game maintained a high number of weekly active users, peaking at over 706K in late July and finishing the quarter with around 629K.
Genshin Impact's weekly revenue fluctuated throughout the quarter, peaking at nearly $2K in late July and late September. Its weekly downloads showed a similar pattern, with a notable peak at 1.2K in early July and another spike to 1.1K at the end of September. The game’s active users peaked at around 15.8K in the final week of September, after experiencing some fluctuations throughout the quarter.
Stumble Guys experienced steady growth in weekly revenue, starting at around $907 and peaking at $1.4K in early September. Weekly downloads saw significant peaks, reaching over 11K in mid-September. The game maintained a robust number of weekly active users, peaking at around 67K in late August.
War Robots Multiplayer Battles
War Robots Multiplayer Battles had a relatively stable revenue stream, with weekly revenue hovering around $1.2K towards the end of the quarter. Downloads peaked at 1.5K in early July but saw a decline, ending the quarter with about 678 downloads. The game’s active users fluctuated, peaking at around 7.7K in early July and ending the quarter with approximately 5.2K.
PUBG MOBILE’s weekly revenue varied, peaking at $1.5K in mid-July and ending the quarter with about $708. Weekly downloads saw a significant peak at 3.6K in mid-July, followed by a decline to around 703 by the end of September. The game’s active users peaked at 16K in mid-July and ended the quarter with approximately 10.4K.
For more detailed insights and trends, visit Sensor Tower.